![]() But with tiny levels and four lame modes, multiplayer is really an afterthought. At least the Xbox version looks better than the PS2s, and multiplay lacks the choppiness that made the PS2 game virtually unplayable. Oh, and theres no auto weapon change, no auto reload and a painfully inefficient weapon/item menu system. Although one garners a variety of weapons (none of which are very original the golden gun is so played-out), even the most hardcore-looking ones use twice as many shots to kill as one would expect. These are the kinds of problems that get really aggravating in a first-person shooter because they break up the natural flow of the game. The collision detection is so poor, objects feel like theyre 10 times bigger and more obstructive than they should be navigating a small room with something as insignificant as a table in it is exceptionally difficult. James Bond 007: NightFire is a game of genre action/adventure with the main emphasis on the shares, in which players become the best and most dangerous agent of the world. Stealth, or more appropriately, spylike gameplay, is surprisingly absent, throwing any prospects for immersion right out the window. First off, missions are designed singularly for arcade-style shooting. Would the gameplay change much? Frankly, niet. Sure, all the innuendo and items scream 007," but where are all the true spy missions? Go ahead, slap the Powerpuff Girls in there. Bond had the potential to be so much better.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |